The Cube, According to Gatherer – Part One

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10 Responses

  1. November 29, 2016

    […] Last week we went to Gatherer, that great Magic: the Gathering vending machine of the Internet, pulled the handle five times, and watched five capsules roll down a clear plastic spiral slide and come to rest at a little metal door.  We greedily popped open the capsules to find five random Magic cards to add to our cube, then designed five new cards so those first five cards made sense. […]

  2. December 15, 2016

    […] color for giant creatures anymore.  Red hit the gym.  And between this and Tribal Agitator from our first article, red is flexing some serious […]

  3. February 21, 2017

    […] of the self-promotion!  Continuing from our work way back in log one, I’m building a custom cube by hitting the random button in Gatherer, then designing a card to […]

  4. February 21, 2017

    […] but I must admit that a 2/4 unblockable soldier for is reasonable.  Not only that, but in our first design log, we employed Masquerade, a mechanic which takes advantage of cards that call out other specific […]

  5. March 9, 2017

    […] saw the Masquerade back in log one of this series.  It seems like an appropriate ‘opposite’ for the Changeling […]

  6. April 19, 2017

    […] Gatherer Cube (see log one) currently features 95 cards and a token.  It’s coming along like the thing Timmy fell […]

  7. May 25, 2017

    […] I first designed cards for this cube in log one, I was in ‘Yes, and’ mode.  A card that gains a player life when it’s cast?  […]

  8. July 20, 2017

    […] the follow through is lacking.  I like the first card I made for this theme (Upend Memories from log one.)  And I figured a black Upend Memories that nabbed a creature would make a good […]

  9. September 13, 2017

    […] Karma!  When explaining the type of card I would veto in log one, you were my prime example.  So it would be silly to reneg on that choice now, yes?  Karma is […]

  10. October 11, 2017

    […] There’s a little more to it.  So that the cube remains fun, I reserve the right to veto any one card.  Fun is subjective, though, and this is supposed to be a challenge.  So I aim for restraint.  If I was more free with my veto power, in fact, then there’s no way this week’s first random card would last any longer than a hen in a fox house. […]

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