Dungeons and Dragons Random Encounters: Level 13
For an explanation and introduction to Random Encounters, go to Why would anyone make a giant chart of Random Encounters?
Roll once for each adventurer in your party. Whenever you roll a Brute, or a Soldier, add two of that creature and roll one less time total. If the last creature you roll is a brute, or a soldier, your players will have to suck it up. There will be more experience for them anyway. Whenever Minions are rolled, add the number of minions shown to the encounter and count them as one creature for the purposes of generating an encounter. Whenever an Elite creature is rolled, count it as two separate creatures for the purpose of generating an encounter. When a Solo creature is a, stop rolling, since a solo monster by itself is a good challenge for characters of that level. If you’ve already rolled up three creatures before the solo joined the party, you may want to indicate to your players that now would be a good time to run…
01- 05 Roll again in the Level 12 Random Encounter Chart.
06 – 10 Roll on the Random Hindrances Chart.
11 (Solo Artillery) Adult Blue Dragon
12 – 13 (Elite Artillery) Beholder Eye of Flame
14 – 16 (Artillery Leader) Drow Arachnomancer
17 – 19 (Artillery) Githyanki Mindslicer
20 – 22 (Artillery) Yuan-ti Malison Sharp-eye
23 – 25 (Brute) Gimlock Berserker
26 – 28 (Brute) Hill Giant
29 – 31 (Brute) Magma Brute (Magma Beast)
32 – 33 (Elite Controller) Briar Witch Dryad
34 – 35 (Controller Leader) Eidolon
36 – 37 (Elite Controller) Githzerai Zerth
38 – 40 (Controller Leader) Minotaur Cabalist
41 – 42 (Elite Controller) Mummy Lord
43 – 44 (Elite Lurker) Balhannoth
45 (Minion) 3 Horde Ghouls
46 – 47 (Minion) 4 Horde Ghouls
48 (Minion) 5 Horde Ghouls
49 (Minion) 6 Snaketongue Zealot (Yuan-ti)
50 (Minion) 6 Troglodyte Warriors
51 – 52 (Elite Skirmisher) Displacer Beast Packlord
53 – 55 (Skirmisher) Dragonborn Rader
56 – 58 (Skirmisher) Drow Blademaster
59 – 61 (Skirmisher) Gray Slaad (Rift Slaad)
62 – 63 (Skirmisher) Nightmare
64 – 66 (Skirmisher) Vrock (Demon)
67 – 69 (Soldier) Beared Devil (Barbazu)
70 – 72 (Soldier) Hellstinger Scorpion
73 – 75 (Soldier) Helmed Horror
76 – 78 (Soldier) Hook Horror
79 – 80 (Elite Soldier) Medusa Warrior
81 – 83 (Obstacle) Spectral Tendrils (DMG page 91)
84 – 85 (Lurker) Cave-In (DMG page 91)
86 (Lurker) Altar of Zealotry (DMG page 92)
87 Roll once on the Level 7 Random Encounter Chart, then triple the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
88 Roll twice on the Level 9 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
89 Roll once on the Level 8 Random Encounter Chart, and once on the Level 10 Random Encounter Chart. Count this as one creature for the purpose of generating an encounter.
90 Roll once on the Level 9 Random Encounter Chart, then double the number of creatures or traps for that encounter. Count this as one creature for the purpose of generating an encounter.
91 – 94 Roll on the Random Augments Chart.
95- 100 Roll again on the Level 14 Random Encounter Chart.