Seven Solitaire Formats for Magic: the Gathering

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4 Responses

  1. AlexC says:

    It’s not quite the same thing you’re describing, but I’ve been finding my faint desires to play more Magic than anyone around me met by playing the Android Duels of the Planeswalkers game. For a oneoff payment of $10, you get access to quite a lot of decks, which once you get a few unlocks are pretty well built and give you a fair amount of customisation options (choose your 36 nonlands from an increasing selection, initially 36, growing as high as 76, each selected to work well with most of the others). I’ve been particularly enjoying DOTP2014 Ajani’s Auras deck, because it gives an awful lot of in-game choices. Where the Sliver Hive deck plays itself pretty much on automatic, with the Auras deck you have to choose which early creature to play out, when to cast a creature vs an Aura, whether to save Auras until after you cast Ajani’s Chosen, etc.

    You also get to do sealed deck with M14, but only twice. That was a bit of a disappointment, but the campaign with the gradually-unlockable decks is where the bulk of the fun comes.

    An anecdote from a game I was playing in the bath last night: My opponent had It That Betrays and Artisan of Kozilek, but I had Pacifism on both of them. I had a bunch of Auras and creatures including a Totem-Guide Hartebeest with Armored Ascension and Daybreak Coronet. Then my opponent cast All Is Dust…
    When the dust settled, his Eldrazi are un-Pacified, all my creatures are on his side of the table, the smallest one triple-Pacified, and the Hartebeest let him search up the only Aura in his deck – Eldrazi Conscription. Which he then cast (he had stupid amounts of mana thanks to an earlier Primeval Titan), making the Eldrazi a 25/27 with every keyword you can think of. Then it attacks me, and to the Annihilator 6 I have to sacrifice Plains as all I have left: they go over to his side of the table too, and thus pump up his Eldrazi further thanks to the Armored Ascension! It finally hits me for a total of about 40.

    • jmgariepy says:

      I wish I had time to talk about Duels of the Planeswalker in this article, since it scratches that itch well. But as soon as I crack open the door to Duels, a mob of Magic video games would come crashing through, demanding bread and circuses. I figured it was best to save the electronic games for another article… though, I got to admit, that sucker’s gonna be a monster to approach. According to Wikipedia’s entry “Magic: the Gathering video games”, there are at least 22 known entries (approximately half of which are unofficial, like Apprentice.) Thinking about breaking that down makes my head spin.

      I got this love/hate relationship with Duels, which I’m sure every regular Magic player does. I constantly vacillate back and forth between “It’s a very good program for its cost.” and “It’s a shame that this isn’t really Magic.” It’s almost a pity that Duels is so successful, since that taught Wizards they didn’t need to make anything better. And maybe they don’t? I know when I was heading a Magic league at my local game store that approximately half the players who were joining us learned to play Magic through Duels. If nothing else, it’s an excellent introduction to the game, and the lack of depth encourages players to go analog. I can’t be mad at that.

      As for my weirdest experience on Magic 2014: I was playing a multiplayer Planechase with the exalted deck, killed two opponents, and turned my sights on Ajani. I was barely holding on at this point, and Ajani kept tossing threats my way, though he didn’t really have an answer for my Battlegrace Angel, which continued to feed me seven or so life per turn. However, I didn’t really have an answer for his Celestial Mantle… I was chump blocking at first, but I could only sacrifice so many Exalted dudes before my Battlegrace Angel dipped too low to keep me in the game. So I let it in. And again. And again, doubling my opponents life total with every swing. Did you know that the maximum life total that Duels of the Planeswalker can display is 999? There’s no space for the thousands place, evidently.

      I won that match, by the way, by making sure not to draw any cards when the Plane Stairs to Infinity showed up. Eventually, Ajani drew every card in his deck and lost the game.

      • AlexC says:

        Good answer: MTG video games are definitely enough for a whole different article (or more than one).

        I treat DOTP as a pastime, and it turns out to also work as a way to get to “play with” some cards I’ve wanted to get to try and never have (the M14 Slivers, Ajani’s Chosen, Eye of Ugin, Biovisionary).
        As for the game working as a gateway, one of my friends has recently got into Magic in a big way, and he’d previously played DOTP as a way in. So yeah, I’d say Wizards don’t need to make anything better.

        Well, that said, DOTP15’s much-vaunted claims of full, freeform deckbuilding are perceived by some to be an answer to the challenge of Hearthstone. I’m actually really looking forward to playing it. I like the idea that each game you win adds a booster of 1-8 cards to your collection. I assume that will have to mean that the game just doesn’t include certain niche cards that you get in previous versions of DOTP that are unlocks specific to a particular deck, like things like Retether in Ajani’s deck. But maybe I’m wrong.

        I’m very amused to hear the maximum life total is 999.

        • jmgariepy says:

          The review is currently in my bucket list. Now I just have to hunt down the arcade game, Magic: the Gathering – Armageddon. Shouldn’t be too hard. There are, after all, four known copies in the world. The closest one I know of is in California, too. That’s a state in the country I live in! It’s just a quick drive across the full length of I-80…

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