The Cube According to (not) Gatherer, Part 10 – Un-Wizards Design

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9 Responses

  1. Jack V says:

    Oh yay, that was a fun one.

    Wow, I can’t believe you found appropriate art for gold monster.

    I’ve always heard both as meaning “two out of two choices”, I’d have templated your cards as “choose one or more”. Is that just my dialect?

    • jmgariepy says:

      You know, I couldn’t think of any cards at the time that had one, two, or three options. But a few Escalate cards from Eldritch Moon do. There’s probably some others I’m forgetting as well.

      (Though, now that I think of it, I have no idea why I used the term ‘both’ instead of ‘two’. Brain fart, I suppose.)

      I guess I got to make a quick template change.

      • jmgariepy says:

        Also, I can’t believe I found that artwork for Gold Monstrosity either. You know what the really tough artwork to find this week was? Falcon Handler. “Something that flies with something that doesn’t fly” is a simple concept in theory, but try typing that into a Google image search…

  2. acheron_xl says:

    I designed Aethernado for a weird custom format with a collective library and graveyard. It’s super weird outside of that context, admittedly.

    • jmgariepy says:

      Hey acheron_xl! Good to hear from ya!

      Weird is good. I’ll take weird. That said, I should have looked at your set notes before ripping your card to get a better context of where this card came from. The format you call ‘Pile’ looks a lot like the format my friends and I used to call ‘Wind Tunnel’. Except Wind Tunnel also featured a shared hand among all players that kept growing bigger and bigger as the game marched forward. I like those topdeck counters in Pile, though. One of these days, I’m going to have to add to the large multiplayer format list I’ve been maintaining. Pile might need a second look when doing that.

      For anyone who’s interested, you can find acheron xl’s rules for Pile right here.

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