7 Political Multiplayer Formats for Magic: the Gathering – Part Two (Bang!, Throne, The Dark Melee & Octant)

You may also like...

5 Responses

  1. AlexC says:

    You confused me by describing Octant as players at the “eight edges” of a cube. A cube has 12 edges. I think you meant “corners” or “vertices”.

    I found the map at the top of the second Octant article to be all you need to understand. Just keep that map in the middle of the table, give each player a few beads in their own colour, and you’re fine.

    • jmgariepy says:

      Whoops! Thanks, Alex. I went back and edited the right word in there.

      The map at the top of the second Octant article is a good one, and I suggest people use it. I just didn’t want to copy and paste it on this page for copyright purposes. I steal Magic art all the time, but that’s because I’m ‘reviewing’ Wizard’s games. It’s fair use. But that particular picture was drawn by someone who doesn’t work for Wizards, and gave Wizards permission to post it. It’s silly, I know, to care about copyright when no one would bother with a small potato like me… I guess I’d just rather do it the ‘right’ way (don’t call me on this, though. My old articles didn’t bother with artist credit, and I’m sure to break my own rule on rare occasions, when it’s reasonable.)

      Anyway, that map is so useful that I find it to be a distraction when explaining Octant. Players look at the map and say to themselves, “Oh, you just zig-zag like this,” without understanding why Octant works the way it does. I should, however, tell people where they can find that map, though, after I get done my explanation, true. I’m editing the article to do that, too.

      • Chris Howlett says:

        Actually, the map I find most useful (and the one I suspect Alex was referring to) is the one at the top of what is now the third-linked Octant article. The one where you have a circle, divided into inner and outer rings and into 4 segments.

        • jmgariepy says:

          He probably is… my mind jumped to the map that works better in my mind. I understand why people would find the third article’s map useful, but it kind of boggles my brain. Players can’t sit that way, so you’d need to keep reclarifying in your mind who’s who, and where they are based on the map you laid out on the center of the table. It feels easier, to me, to just get everyone to understand their relationship in the game without constantly misinterpreting it by going through the map.

          That said, different people think differently. And in Octant, you’ll have eight people disagreeing with each other over how they’d like to think about their position on the map. It’s probably best to show both maps, and let the players decide for themselves how they’d like to think of their relationship to the other players.

  1. September 1, 2015

    […] this multiplayer format article that goes into multiplayer formats in […]

Leave a Reply