Double Monopoly

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2 Responses

  1. Kelsey says:

    I am going to try this next weekend! I’ll let you know how it goes.

    • Andy says:

      My friends and I have played a version like this for many years. The element of choice adds a great deal of interest to a game that can otherwise be played pretty mechanically. One note, we scale the railroads a little differently (ending at $1000 each) and they still end up broken. A player who owns all the railroads can generally beat two other players who have all the other properties divided between them. Mostly we solve this by warning new players not to let anybody become a Vanderbilt-esque railroad baron, but we keep considering toning them down a bit more.

      We also join the boards at Pennsylvania RR, counting each railroad as a separate space. This significantly devalues the oranges (and also the reds to a lesser extent). We find this useful because these are otherwise clearly the best spaces in the game, and, frankly, the lack of interesting choices is what makes the ordinary game a bit dull.

      Also, we agree that the auctioning of properties is pretty important. It’s the only meaningful element of choice in the original game, and continues to create interesting problems in this version as well. We’ve never tried choking the money supply at the start, but it might make the choice about what to buy and how much to pay for it more interesting.

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